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introduction |
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what is Coordinate System |
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what is a Vector |
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making a vector |
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vector example 1 ( directional light ) |
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vector example 2 ( linear interpolation ) |
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vector example 3 ( dynamic forces on particles ) |
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vector example 3 ( blendShape deformer ) |
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vector normalization |
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vector normalization example ( Sliding Pivot Foot Roll) |
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what is dot product |
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dot product example ( game example ) |
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dot product example ( lighting ) |
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dot product example ( inner and outer collision detection) |
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finding closest point to a line by dot product |
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finding best position for pole vector |
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what is cross product |
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cross product example ( finding vertex normals ) |
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cross product example ( game example ) |
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what is matrix |
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inverse matrix and identity matrix |
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parenting system by multiplication of matrices |
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Matrix example (matrix constraint ) |
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Matrix example (aim constraint) |
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Matrix example (making curve orientation) |